Having a house on the moon is as odd a concept as offering fine dining fare in a gamers’ mall. Square that off and you’ll be discover a technically sound repertoire with some of most splendid plating you’ll ever see. The entire design and construct is ingenious - the open kitchen concept with no glass door to demarcate mall from restaurant is strange but interesting. The equipment is also built for the curved kitchen concept - there is a sous chef who does the hot preps. 3-4 platers, all part of the assembly team - at the front who pull out curious containers and organisers of sorts with technically-difficult prepped pieces that would form the beautiful ensemble you see on your plate. It’s all flawlessly executed. None of the wipe-sweat-off-brow tensed kitchen scenes. It’s that well designed.
The concept of having desserts as part of your savoury courses - is brilliantly executed by chef Husyn who used to cut his teeth at the Michelin starred Juan Almador. Desserts are usually a savoury afterthought but now it is now weaved into the savoury narrative never quite the protagonist. The menu is kept trimmed so the entire woodworks are kept simple - another genius construct. Your tastebuds are so teased by elements that seem nothing like what they taste. There’s plenty of playful guessworks. This is one of the finest offerings - oddly - in a mall. All in all, the innovation is truly worthy of a visit. Even if it’s a gamer’s loft. #eatstylishtravelstylish
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